Posts Tagged: podcast

Text

Download the episode here

On this special episode of Gamers on the Go, Chase has traveled to Boston to see the great handheld (and some not handheld) games on the showfloor of PAX East 2014.

Along with East Coast Correspondent Matt Giguere, we talk about a ton of promising indie titles that are coming to a Vita near you.

 

Text

Download the new episode here.

Shuffled’s Matt Giguere returns to chat about Metroid Prime Hunters: a sort of black sheep in the Metroid series. 

We also discuss the pathetic history of first-person shooters on handheld systems, the death of Nintendo’s Wi-Fi Connection and Chase makes an impromptu endorsement of Vlambeer’s new game, Luftrausers.

Text

Episode Link

Back from the holidays, we’re starting 2014 right with CEO of Swedish developer Image & Form, Brjann Sigurgeirsson speaking with us about their breakout eShop hit, SteamWorld Dig!

In addition to a fair amount of talk about the mining platforming adventure, we talk about the studio’s early days of “edutainment” games and how they’ve transitioned to original IPs. We also discuss what drew them to developing games for Nintendo handhelds as well as what Image & Form might be up to in the very near future.

Show Notes:

  • While we’re understandably a little biased towards the handheld version of SteamWorld Dig, the Steam version is worth a look and works on Windows, Mac and Linux!
  • To see some of Image & Form’s earlier work, check out their game Anthill on iOS.
Text

Episode Link

Matt Giguere and Zach Fleeman return to talk about the year’s best in handheld gaming. For our second and final part (you can check out Part 1 here), we cover 2013’s greatest iOS and Vita games.

And then we finally get down to business and pick our overall favorites of 2013.

Thank you all for a great year! Gamers on the Go will be back in January.

Text

Episode Link

Joined by Gamers on the Go veterans Matt Giguere and Zach Fleeman, we discuss the year’s best handheld games, starting with the 3DS. 

What a fantastic year for this little system. In fact, it was such a great year, we had to dedicate an entire episode to all the great games found on the Nintendo handheld.

Check back in tomorrow for Part 2 where we chat about the best games to come to Vita and iOS, as well as our picks for Handheld Game of the Year!

Text

Episode Link

Giant Bomb’s Patrick Klepek joins Chase to talk about one of the best (and most interesting) Vita games to come out this year.

In addition to the Tearaway discussion, Patrick and Chase also muse on the future of Nintendo, the potential dangers of PlayStation Plus and talk about some of their favorite handheld games of the year (and Chase accidentally displays some clairvoyance in today’s Smash Bros announcement).

image

Show Notes:

  • The picture above comes from Chase’s own Tearaway album. Go to Tearaway.me to see some of the amazing stuff people have been making.
  • If you’re still on the fence about Tearaway, you should read Patrick’s review on the game.
  • Near the end of the show, Patrick talks a little about his newest article on blind gamers having an effect on Kickstarter game FREEQ. Read it here.
  • And for more audio-only game goodness, check out Episode 20 of Gamers on the Go about iOS horror game Vanished.
Text

Episode Link

While not originally a handheld game, we bend the rules for one of the best-selling and best-loved portable games of all time.

And who do we have on to talk about such an important game? Why it’s returning guest, Pierce Courchaine

We explore the entire Tetris saga, from its creator, Alexey Pajitnov, to the game’s disputed rights and how it finally came to the Nintendo’s consoles. 

We also take a look at the many improvements and no-so-improvements of subsequent Tetris games and declare what we believe to be the definitive Tetris experience. 

image

Text

Episode Link

Fellow former Bitmob writer and Pokemon master, Matt Polen, joins Chase as we return to our look at the Pokemon franchise, digging this time into the second generation.

The thing is…the new Pokemon X and Y are still pretty fresh in our minds, so the conversation inevitably deviates into that territory time and again. 

Show Notes:

  • Chase mentions a certain video regarding the reveal of Mega Kangaskhan. Maybe you should just take a look…
  • You owe it to yourself to read Matt’s awesome Hunter S. Thompson-esque take on Pokemon’s fiction. Part 1 Part 2 Part 3
  • Chase incorrectly credits Matt with writing those Pokemon metagame articles on Bitmob. They were actually by Marcel Hoang. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5
  • Note that our impressions of X and Y are still pretty early despite each of us having crossed the 70-hour mark. Some of our statements are wrong and some of our issues actually have solutions (like Chase’s issue with foreign Pokemon names. As long as they weren’t given nicknames, the names will revert to English when the Pokemon evolves.) 
Text

Episode Link

Gamers on the Go goes international again, this time with Italy’s own Pixel Heart Studios, makers of the fascinating audio-only horror game, Vanished. English might not be Marco and Alessandro’s first language, but they do a stand-up job and we have a great time.

Show Notes:

  • You can buy Vanished on iOS here. Look for it on Android devices soon. Only $0.99!
  • Pixel Heart’s first game, Pixel Rush, is also available on iOS and Android for free.
  • Visit Pixel Heart’s website at pixelheartstudios.com and follow them on twitter, @pixel_heart.
Text

Episode Link

Zach Fleeman makes his second GotG appearance, and this time we’re talking about the always crazy WarioWare series.

Zach also shares his hands-on experience with the as-of-yet unreleased Nintendo 2DS from his trip to PAX and we talk about Sony’s announcement of the PlayStation Vita TV and how it might affect handheld games in the future. 

image

Notes:

  • Chase completely blanked on the late former president of Nintendo, Hiroshi Yamauchi. Sorry about that.
  • More information about Nintendo’s restructuring can be found here.
  • Translated interviews are always a bit hit or miss, but there is some interesting info to be extracted from this interview with members of Nintendo R&D1.